minor improvementsw
This commit is contained in:
+4
-6
@@ -19,12 +19,10 @@ private:
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size_t FieldSize = 4;
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std::vector<Line> field;
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std::vector<Tile> processLine(const std::vector<Tile> &sourceLine, Score &score);
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Line getRow(size_t rowIndex) const;
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std::vector<Tile> getColumn(size_t columnIndex) const;
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void setRow(size_t rowIndex, const std::vector<Tile> &line);
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void setColumn(size_t columnIndex, const std::vector<Tile> &line);
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Line& getRow(size_t rowIndex) const;
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Line& getColumn(size_t columnIndex) const;
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void setRow(size_t rowIndex, const Line &line);
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void setColumn(size_t columnIndex, const Line &line);
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void reset();
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void setSize(size_t size);
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@@ -10,4 +10,18 @@ struct Line {
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Line(size_t length);
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void process();
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void push_back(Tile tile);
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size_t size();
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size_t size() const;
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Tile& operator[](size_t index);
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const Tile& operator[](size_t index) const;
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bool operator==(const Line &other) const;
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bool operator!=(const Line &other) const;
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std::vector<Tile>::iterator begin();
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std::vector<Tile>::iterator end();
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std::vector<Tile>::const_iterator begin() const;
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std::vector<Tile>::const_iterator end() const;
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};
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@@ -16,19 +16,19 @@ int main() {
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{
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case 'w':
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field.moveUp();
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field.spawnTile();
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field.spawnTile(field.getEmptyTiles());
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break;
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case 's':
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field.moveDown();
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field.spawnTile();
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field.spawnTile(field.getEmptyTiles());
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break;
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case 'a':
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field.moveLeft();
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field.spawnTile();
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field.spawnTile(field.getEmptyTiles());
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break;
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case 'd':
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field.moveRight();
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field.spawnTile();
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field.spawnTile(field.getEmptyTiles());
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break;
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default:
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return 0;
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+18
-51
@@ -20,60 +20,24 @@ Public methods:
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*/
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// PRIVATE
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std::vector<Tile> Field::processLine(const std::vector<Tile>& sourceLine, Score &score) {
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std::vector<Tile> result;
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Tile pending = 0;
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bool hasPending = false;
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for (Tile element : sourceLine) {
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if (element == 0) continue;
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if (!hasPending) {
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pending = element;
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hasPending = true;
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continue;
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}
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if (element == pending) {
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result.push_back(pending * 2);
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score += pending * 2;
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hasPending = false;
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pending = 0;
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} else {
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result.push_back(pending);
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pending = element;
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}
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}
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if (hasPending) {
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result.push_back(pending);
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}
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while (result.size() < sourceLine.size()) {
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result.push_back(0);
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}
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return result;
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}
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Line Field::getRow(size_t rowIndex) const {
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Line& Field::getRow(size_t rowIndex) const {
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return this->field[rowIndex];
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}
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std::vector<Tile> Field::getColumn(size_t columnIndex) const {
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Line& Field::getColumn(size_t columnIndex) const {
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// from top to bottom
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std::vector<Tile> column;
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Line column;
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for (size_t i = 0; i < this->FieldSize; ++i) {
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column.push_back(this->field[i][columnIndex]);
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}
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return column;
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}
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void Field::setRow(size_t rowIndex, const std::vector<Tile> &line) {
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void Field::setRow(size_t rowIndex, const Line &line) {
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this->field[rowIndex] = line;
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}
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void Field::setColumn(size_t columnIndex, const std::vector<Tile> &line) {
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void Field::setColumn(size_t columnIndex, const Line &line) {
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// from top to bottom (same)
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for (size_t i = 0; i < this->FieldSize; ++i) {
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this->field[i][columnIndex] = line[i];
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@@ -81,7 +45,10 @@ void Field::setColumn(size_t columnIndex, const std::vector<Tile> &line) {
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}
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void Field::reset() {
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this->field.resize(this->FieldSize, std::vector<Tile>(this->FieldSize, 0));
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this->field.resize(this->FieldSize);
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for (size_t i = 0; i < this->FieldSize; ++i) {
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this->field[i] = Line(this->FieldSize);
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}
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}
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// PUBLIC
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@@ -89,7 +56,7 @@ Field::Field(size_t fieldSize) : mt(std::random_device{}()), FieldSize(fieldSize
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this->reset();
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}
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void printVector(const std::vector<Tile> &arr) {
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void printVector(const Line &arr) {
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for (size_t i = 0; i < arr.size(); ++i) {
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printf("%llu ", arr[i]);
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}
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@@ -99,9 +66,9 @@ void printVector(const std::vector<Tile> &arr) {
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bool Field::moveUp() {
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auto oldField = this->field;
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for (size_t i = 0; i < this->FieldSize; ++i) {
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std::vector<Tile> column;
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Line column;
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column = getColumn(i);
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column = processLine(column, this->score);
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column.process();
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setColumn(i, column);
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}
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return this->field != oldField;
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@@ -110,10 +77,10 @@ bool Field::moveUp() {
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bool Field::moveDown() {
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auto oldField = this->field;
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for (size_t i = 0; i < this->FieldSize; ++i) {
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std::vector<Tile> column;
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Line column;
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column = getColumn(i);
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std::reverse(column.begin(), column.end());
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column = processLine(column, this->score);
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column.process();
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std::reverse(column.begin(), column.end());
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setColumn(i, column);
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}
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@@ -122,10 +89,10 @@ bool Field::moveDown() {
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bool Field::moveLeft() {
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auto oldField = this->field;
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std::vector<Tile> row;
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Line row;
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for (size_t i = 0; i < this->FieldSize; ++i) {
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row = getRow(i);
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row = processLine(row, this->score);
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row.process();
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setRow(i, row);
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}
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return this->field != oldField;
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@@ -133,11 +100,11 @@ bool Field::moveLeft() {
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bool Field::moveRight() {
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auto oldField = this->field;
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std::vector<Tile> row;
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Line row;
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for (size_t i = 0; i < this->FieldSize; ++i) {
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row = getRow(i);
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std::reverse(row.begin(), row.end());
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row = processLine(row, this->score);
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row.process();
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std::reverse(row.begin(), row.end());
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setRow(i, row);
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}
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+56
-3
@@ -1,5 +1,11 @@
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#include "line.h"
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/*
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Fields:
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std::vector<Tile> line;
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Score score;
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*/
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Line::Line() {
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this->line.clear();
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this->line.reserve(4);
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@@ -10,7 +16,7 @@ Line::Line(size_t length) {
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this->line.reserve(length);
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}
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void Line::processLine() {
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void Line::process() {
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std::vector<Tile> result;
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Tile pending = 0;
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bool hasPending = false;
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@@ -39,9 +45,56 @@ void Line::processLine() {
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result.push_back(pending);
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}
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while (result.size() < sourceLine.size()) {
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while (result.size() < this->line.size()) {
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result.push_back(0);
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}
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return result;
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this->line = result;
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}
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// base methods
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void Line::push_back(Tile tile) {
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this->line.push_back(tile);
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}
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size_t Line::size() {
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return this->line.size();
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}
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size_t Line::size() const {
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return this->line.size();
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}
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// overloadings
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Tile& Line::operator[](size_t index) {
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return this->line[index];
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}
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const Tile& Line::operator[](size_t index) const {
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return this->line[index];
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}
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bool Line::operator==(const Line &other) const {
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return this->line == other.line && this->score == other.score;
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}
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bool Line::operator!=(const Line &other) const {
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return !(*this == other);
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}
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// iterators
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std::vector<Tile>::iterator Line::begin() {
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return this->line.begin();
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}
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std::vector<Tile>::iterator Line::end() {
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return this->line.end();
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}
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std::vector<Tile>::const_iterator Line::begin() const {
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return this->line.begin();
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}
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std::vector<Tile>::const_iterator Line::end() const {
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return this->line.end();
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}
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